design thinking process, user experience process, problem definition,
sketching, prototyping, app flow, user testing, interviewing
DAY 1: FROM CONCEPT TO PROTOTYPE
In this compressed 1 day training, we'll focus in on the key skills necessary to create a prototype. We'll use the example of creating a mobile application. Starting with an overview of the design thinking process and visual thinking, we'll quickly move into user experience techniques that begin with pencil-and-paper sketching, and then practice translating those sketches to interactive prototypes.
DAY 2: PROTOTYPING AND USER TESTING
No matter how quickly we run through the material on day 1, there's never enough time to complete a full digital prototype! We'll start the day 2 workshop picking up where we left off, building out a digital prototype application flow based on problem space definition and paper sketches. Our goal is to get through 2 iterations of prototyping and user testing by the end of the workshop! Ready set GO!
Ben Bakelaar is the founder of Human Experience Systems and dSpace Design Bootcamp. He has 9 years of academic experience in the field of information science, usability, and user experience, including a Master of Library and Information Science and a Mini-Masters in User Experience Design from Rutgers. He has been an adjunct professor in the Information Technology & Informatics program for the past several years, teaching web design, prototyping, and human-computer interaction. He built his first website in 1995!
Jon Thomas is a UX Generalist and Aficionado. He has a Master’s degree in User Experience Design from Rutgers University, 6+ years of management and 4 years of UX work. He accepts every new challenge as an opportunity to involve customers and clients during product development in order to have the best customer experience possible at launch and every iteration of the product lifecycle.